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Currently, the log is spammed with It is because the sound effects are used as triggers for scripts. While we cannot easily support the whole key patch (maybe we could write some - likely game specific - key wrapper logic after #491 is implemented), we should at least give a better message and only display it once per game launch. This could be done like the infamous '(Brak)' check, 'if SE ends with .script', then set a flag and display: Besides the additional keys, this patch adds mouse support (was this even used by a popular game?) An example game using this patch is 'Harvest Moon - Mondlichts Kinder', issue reported by mail. |
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GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.
Sign upHave a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Currently, the log is spammed with It is because the sound effects are used as triggers for scripts. While we cannot easily support the whole key patch (maybe we could write some - likely game specific - key wrapper logic after #491 is implemented), we should at least give a better message and only display it once per game launch. This could be done like the infamous '(Brak)' check, 'if SE ends with .script', then set a flag and display: Besides the additional keys, this patch adds mouse support (was this even used by a popular game?) An example game using this patch is 'Harvest Moon - Mondlichts Kinder', issue reported by mail. |
fa37fbb